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1. Idea:Logis/Assault stat swap - in Feedback/Requests [original thread]
Meee One wrote: PLAYSTTION wrote: Meee One wrote: Assaults are annoyed that logis have more slots. They desire these module slots because they say it negates any base stats advantage they have.... While it wouldn't be fair to have more b...
- by Kindel Monix - at 2014.03.31 23:35:00
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2. PC Attack bonuses - in Feedback/Requests [original thread]
This is going to be a long one. This is realigning on the fact that there are much more active players out of Nian San and there allies then anything. But here it goes. Give bonuses to player playing in PC matches like an hour long X3 multiplier ...
- by Kindel Monix - at 2014.03.31 00:34:00
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3. Hard counter to Clacks! - in Feedback/Requests [original thread]
1st Lieutenant Tiberius wrote: So keep in mind i have yet to play 1.8 i have only kept up with the forums banter and lovely videos by Cyrius Li Moody and Nakaya Indigene so dont give me too much flak for this idea This is more a response to th...
- by Kindel Monix - at 2014.03.29 19:28:00
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4. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
Are you kidding? The forge gun is so hard to use against far moving vehicles that the only effective range it has is the limit of the forge aim but the tanks are so overpowered already that they will dominate the field even more. If anything the r...
- by Kindel Monix - at 2014.03.29 19:13:00
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5. Idea:Logis/Assault stat swap - in Feedback/Requests [original thread]
The "Supportive" purpose of the Assault is to run in and kill targets that are too hard for anyone else to kill, like a heavy can have trouble with a scout that got too close and took advantage of his horrible turn rate, the Assault can stand up t...
- by Kindel Monix - at 2014.03.29 18:54:00
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6. [Request] New Game Mode: Acquisition - in Feedback/Requests [original thread]
This will give the drop uplinks to much power if put in the right place. Someone that can fly a Dropship will just put a dropuplink where they cant reach and make things almost impossible to do. Nyain San will use this tactic too much and will dom...
- by Kindel Monix - at 2014.03.29 18:31:00
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7. Anti Tank Weaponry - in Feedback/Requests [original thread]
Auris Lionesse wrote: Add caps. Make them learn cap management. Add neut grenades and Webifiers (20-40m range rep tools that slow you down) stream breaks if it passes through an object. That's probably what I was looking for. But if it was r...
- by Kindel Monix - at 2014.03.29 04:25:00
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8. Anti Tank Weaponry - in Feedback/Requests [original thread]
Just to be clear I made this weapon with the thought of the triple hardeners. They were OP from the getco and I don't see a reason why CCP would change it much, other then the fact then it makes the tanks OP, this weapon makes it so that they are ...
- by Kindel Monix - at 2014.03.28 17:07:00
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9. Anti Tank Weaponry - in Feedback/Requests [original thread]
Sooo Let me get to the Point, just imagine it's 1.10. and tanks are still dominating. (lets hope not) So you need a weapon that you can use to kill tanks but have it so that that it will not be nerfed. So why not a weapon that will be easily be un...
- by Kindel Monix - at 2014.03.27 14:16:00
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10. [Idea Request] HAV Siege Mode - in Feedback/Requests [original thread]
I can see the Caldari specializing in this.
- by Kindel Monix - at 2014.03.27 13:22:00
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11. Racial Vehicles - in Feedback/Requests [original thread]
Why not have them? You can have a almost base like Dropship for the Amarr, a hit and run fighter craft that will not stop moving for the Minmatar, a free roming Gallente radar base, and a Caldari manufacturing support tank. It will have to be a la...
- by Kindel Monix - at 2014.03.26 21:33:00
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